
Kick down the dungeon door, fight ridiculous monsters, grab the loot and curse your rivals. The first hero to Level 10 wins.
Quick turns, big swings, and plenty of backstabbing. You face three computer opponents around the table, and anyone can still win until someone hits Level 10.
Open the dungeon door by drawing a Dungeon card. It might be a monster, a curse, or something you can use later.
Add up your level, gear, race and class. Beat the monster's power to gain a level and earn Loot cards.
Equip helmets, armor, boots, gloves, weapons and companions to make your hero stronger.
Throw potions, spells and curses into your rivals' fights to keep them from reaching Level 10 first.
⚔ Monsters win ties. You must beat their power, not just match it.
Over 200 illustrated cards, from the Laser Llama and Cthulhu's Intern to the Disco Necromancer. Lose a fight and they take your boots, your helmet, or a level.










The Dungeon deck holds monsters, curses, races and classes. The Loot deck is where the gear, potions and spells live.

Helmets, armor, gloves, boots and weapons, each adding to your combat power.

Play them in any fight to help yourself, or to make a rival's monster tougher.

Mirror Image doubles your power. Teleport gets you out of a fight you can't win.

Lose your weapon, your boots, or your class. New heroes under Level 4 are protected.

Wizard, Hunter, Paladin, Werewolf and more, each with its own powers.

Bring a loyal sidekick along for a big combat bonus.
Add new monsters, classes and legendary weapons to your deck. Each pack is a one-time purchase.

8 fierce dragons from Level 4 to 18, plus 2 curses.

Undead monsters and sinister curses.

A stealthy Ninja class and the deadly Shadow Shuriken.

High-seas marauders and buried riches.

Raise fallen monsters with dark magic.

A legendary shield, bow and staff for any hero.

Primal fury and the Juggernaut's Skullcleaver.

Every expansion in one purchase.
The core game is free. Expansions and Remove Ads are optional one-time purchases, and you can restore them on any of your devices.
A guided tutorial walks you through your first game, and the in-game Dungeon Codex covers every rule.
Three computer rivals scheme, equip, and gang up on whoever's in the lead.
Fantasy art with a sense of humor, from a vampire hamster to a monster that's just a piece of toast.
A full race to Level 10 fits in a coffee break, with a combat clock to keep things moving.
Press and hold any card to zoom in and read every detail.
Plays in landscape on every screen size, with no account or sign-up needed.
Monster Game 2 is coming soon for iPhone and iPad.